Finding ways to show off the paint brush and its high viscosity paint.
The brush was done in Maya using fur systems while the fluid simulation was done in RealFlow. I'm still researching/testing how the paint can fall off the paint brush and not just emitter off the paint brush. Its a difficult thing but I think I'm going to use Nuke to comp in different meshes that seam like the paint is falling off the paint brush.
The paint proportion are incorrect to the paint brush. It needs a little adjustment !
Plus I need to fill in the holes at the begging of the paint droplet.
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