Here I'm using multiple programs to help me capture this effect. There is still a little tweaking needed but I feel like the over all effect has a realism effect.
Fuel - Nparticles and dynamic fluids in Maya 14
Fire - FumeFX
Comp - Nuke
Having so much fun learning FumeFX. Afterworks - Sitni Sati are the provide for this beautiful plugin on Maya and 3ds Max. Its only be an hours or so and my render are coming out better and better. Here is a quick one for you guys:
1st Render
As the night goes on, we will see my progression. Hopefully by the morning I can get a good flame thrower going !
I found this plug in because it was free and compered to Phoenix FD to looks simple to use. When doing a few test with the plug in, I found that the nodes dont really help that much. I feel like its a good plug in for low to high rez, but if you already have a nice high rez and want to make it even better then SOup is not the best plug in. For the reasons of it takes a lot of memory and time to recalculate each voxel.
But with a little experimenting, I found that I may use the plugin in my project.
Right: Original. Left: SOup Plug-in.
The render time didnt increase but I still need to play around with the caching and batch rendering. I would like to get a short video of the experiment.
I did a quick render of about 100 frames, which took 4 hours. A single frame took a min and few seconds but in the end I think its worth the wait.
My dynamic fluid setting are are high and the fluid contain is quite small. I need to change up a few thing after watching the video. For instancing, a flame thrower can shoot out from 5 feet to 80 feet. So In my second version I'm going to have a bigger fluid container but also attach a volume axis field to the fluid. This should hopefully contain the flame and prevent the flame form dissipating to quickly.