My dynamic fluid setting are are high and the fluid contain is quite small. I need to change up a few thing after watching the video. For instancing, a flame thrower can shoot out from 5 feet to 80 feet. So In my second version I'm going to have a bigger fluid container but also attach a volume axis field to the fluid. This should hopefully contain the flame and prevent the flame form dissipating to quickly.
Wednesday, June 4, 2014
FlameThrower Render Test _ V1
I did a quick render of about 100 frames, which took 4 hours. A single frame took a min and few seconds but in the end I think its worth the wait.
My dynamic fluid setting are are high and the fluid contain is quite small. I need to change up a few thing after watching the video. For instancing, a flame thrower can shoot out from 5 feet to 80 feet. So In my second version I'm going to have a bigger fluid container but also attach a volume axis field to the fluid. This should hopefully contain the flame and prevent the flame form dissipating to quickly.
My dynamic fluid setting are are high and the fluid contain is quite small. I need to change up a few thing after watching the video. For instancing, a flame thrower can shoot out from 5 feet to 80 feet. So In my second version I'm going to have a bigger fluid container but also attach a volume axis field to the fluid. This should hopefully contain the flame and prevent the flame form dissipating to quickly.
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