Wednesday, June 18, 2014
FlameThrower_v11
Now it comes down to small tweaks. This is why I am using Nuke to comp everything in.
I really want to get better detail on the fire and make it look more spiky instead of its rounded look it has.
Thursday, June 12, 2014
FlameThrower_v9
SOup Plug-in
http://www.soup-dev.com/examples2_1.htm
upresFluid
upresFluid
I found this plug in because it was free and compered to Phoenix FD to looks simple to use. When doing a few test with the plug in, I found that the nodes dont really help that much. I feel like its a good plug in for low to high rez, but if you already have a nice high rez and want to make it even better then SOup is not the best plug in. For the reasons of it takes a lot of memory and time to recalculate each voxel.
But with a little experimenting, I found that I may use the plugin in my project.
![]() |
| Right: Original. Left: SOup Plug-in. |
The render time didnt increase but I still need to play around with the caching and batch rendering. I would like to get a short video of the experiment.
Tuesday, June 10, 2014
FlameThrower V7
Here is a 15 min render with everything on it: final gather, lights, multi-streaks, and fluids.
Here is a quick render, about 100 frames but it lower quality and doesn't have final gather or multi-streaks.
Here is a quick render, about 100 frames but it lower quality and doesn't have final gather or multi-streaks.
Wednesday, June 4, 2014
Flame Thrower v2
I didn't get enough time to render out my version 2. But here is a single frame render.
A few changes where made;
-> The back wall was removed.
-> The fire shoots out further.
I will add a video shortly
A few changes where made;
-> The back wall was removed.
-> The fire shoots out further.
I will add a video shortly
FlameThrower Render Test _ V1
I did a quick render of about 100 frames, which took 4 hours. A single frame took a min and few seconds but in the end I think its worth the wait.
My dynamic fluid setting are are high and the fluid contain is quite small. I need to change up a few thing after watching the video. For instancing, a flame thrower can shoot out from 5 feet to 80 feet. So In my second version I'm going to have a bigger fluid container but also attach a volume axis field to the fluid. This should hopefully contain the flame and prevent the flame form dissipating to quickly.
My dynamic fluid setting are are high and the fluid contain is quite small. I need to change up a few thing after watching the video. For instancing, a flame thrower can shoot out from 5 feet to 80 feet. So In my second version I'm going to have a bigger fluid container but also attach a volume axis field to the fluid. This should hopefully contain the flame and prevent the flame form dissipating to quickly.
Monday, June 2, 2014
Flame Thrower. (Reference)
Here are some video reference that will help capture the fluid effect I am trying to achieve in Maya.
Video Reference:
-> Slow Motion Fire Extinction
1.)https://www.youtube.com/watch?v=WQOVhjQ31DY
->Mythbuster Flame Thrower
2.) http://www.youtube.com/watch?v=OHB3JuID-rs
min 1:30
->FlameThrower Massacre
3.) http://www.youtube.com/watch?v=D9DkciMTsLI
min 0:30
->Max test a new flame thrower nozzle
6.) http://www.youtube.com/watch?v=AQ2LsyGuzJU
->Dancing Pigeons - Ritalin
5.) http://vimeo.com/13639493
Video Reference:
-> Slow Motion Fire Extinction
1.)https://www.youtube.com/watch?v=WQOVhjQ31DY
2.) http://www.youtube.com/watch?v=OHB3JuID-rs
min 1:30
->FlameThrower Massacre
3.) http://www.youtube.com/watch?v=D9DkciMTsLI
min 0:30
->Max test a new flame thrower nozzle
6.) http://www.youtube.com/watch?v=AQ2LsyGuzJU
5.) http://vimeo.com/13639493
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