Friday, August 1, 2014
VFX/Animation Demo Reel
Check it out. This was my final turn in for Full Sail University.
I had a great time doing the demo reel, but in my mind I had vision it a lot better. So in the mean time I will going back and fixing all the small things. I don't want to talk down of my demo reel, because it took so much to get here. I learnt a lot over the 2 years and I plan on learning more. I cant wait to look back 2 years from now and see my work.
Any way, thanks Full Sail for teaching me and giving the head start that I needed.
Monday, July 28, 2014
FlameThrower FumeFX
I'm getting so close to finishing my Flamethrower. This project has been my favorite but also has been the most work. I orginal was doing the flamethrower in maya with its fluid container. But I felt like the process was taking too long. So I moved over to FumeFX for maya and I found that everything was a lot quick until it came to up-res. With FumeFX its vary hard to get the flame your imaginging.
With a little research and reading the FumeFX help docs. I feel like I got a good progression. With 30 minuet a render, per frame. I feel like I need to focus on my other two project.
Overall I'm really excited to see the final result and cant wait for my final demo reel.
With a little research and reading the FumeFX help docs. I feel like I got a good progression. With 30 minuet a render, per frame. I feel like I need to focus on my other two project.
Overall I'm really excited to see the final result and cant wait for my final demo reel.
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| Maya FumeFX |
Monday, July 21, 2014
Rough Demo Reel_V3
Already made a few changes. But there are many more to come!
Reference to the song:
http://freemusicarchive.org/music/BaDLucK/Case_Closed/
Check out his site and song. I really enjoy them and I think it fits perfectly for my demo reel.
Thank you Blocsonic for the opportunity to use your music!
Reference to the song:
http://freemusicarchive.org/music/BaDLucK/Case_Closed/
Check out his site and song. I really enjoy them and I think it fits perfectly for my demo reel.
Thank you Blocsonic for the opportunity to use your music!
Rough Demo Reel _V2
Here is my second version. I add some movement in between slides, I also adjust the music sound it eases in. With a couple other fixes here and there, I think the demo reel is almost there !
Sunday, July 20, 2014
Rough Demo Reel _V1
Check out my Visual Effect Demo Reel. About to graduate from Full Sail and this will be my final. I still need to re-render couple of shots and up resolution them to HD quality.
But for now, its a rough draft and there should be a version 2 coming !
http://www.elliotfourvfxartist.com/
http://elliotfourvfxartist.blogspot.com/
https://www.linkedin.com/pub/elliot-four/7a/500/13
Friday, July 18, 2014
PaintBucket Test
Here is another wet map test.
I change a lot of setting when it came time to throw the paint. Viscosity is up to 10. Surface tension is 5. Density is 4000. Internal pressure is 3.0. And I added a kill speed daemons. This allow the particles to stay in the bucket as the animation was playing.
I change a lot of setting when it came time to throw the paint. Viscosity is up to 10. Surface tension is 5. Density is 4000. Internal pressure is 3.0. And I added a kill speed daemons. This allow the particles to stay in the bucket as the animation was playing.
Beer_pouring
Back to work on my Demo Reel.
Here is a quick camera test.
The Camera I'm using in the scene is really nice. Its got all the function that you want, dally control, boom control, camera SHAKE.
I'm still new to the whole set-up but its even got a customize track, where the camera tracks backwards and forwards on a curve.
Here is a quick camera test.
The Camera I'm using in the scene is really nice. Its got all the function that you want, dally control, boom control, camera SHAKE.
I'm still new to the whole set-up but its even got a customize track, where the camera tracks backwards and forwards on a curve.
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